Please let me know) The Graphics Context (Author’s note: I’m probably missing a few exceptions here, if I am Target semantic is called “TARGET” rather than “SV_Target” Position semantic is called “POSITION” rather than “SV_Position” Objects in libobs they’re used to easily bundle related vertex/pixelĪn effect file has a nearly identical syntax to Direct3D 11 HLSL effectįiles. Most rendering is dependent upon effects. Like ANGLE, but I would have to modify it to accommodate my specific (Author’s note: In retrospect, I probably should have used something ![]() Graphics subsystem was to accommodate custom capture features only The reason why it was designed with a custom ![]() Libobs has a custom-made programmable graphics subsystem that wraps bothĭirect3D 11 and OpenGL. Array Output Serializer Structure (struct array_output_data).Serializer Structure (struct serializer).Circular Buffer Structure (struct circlebuf).Raw Frame Data Structure (encoder_frame).Encoder Packet Structure (encoder_packet).Encoder Definition Structure (obs_encoder_info).Output Definition Structure (obs_output_info).Scene Item Order Info Structure (*obs_sceneitem_order_info).Scene Item Crop Structure (obs_sceneitem_crop).Scene Item Transform Structure (obs_transform_info).Source Definition Structure (obs_source_info).Initialization, Shutdown, and Information.Saving/Loading Objects and Object Management. ![]() Common Directory Structure and CMakeLists.txt.
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